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Physical Description

Ecological Role

Habitat

Society

%

Percent in Lair

Lair Description

Typical Treasure

An active giant ant lair will never be found unattended. The queen will always be present along with her guards, the nest’s eggs, and young ants, as well as a number of other ants in the process of resting or coming and going during their normal activities.


Folklore

 

Role in Cailore Fantasy


Challenge Rating

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

Giant Ant, Worker: CR 1 Medium Vermin; HD 2d8; hp 9; Int +0; Speed 50 (10 squares); AC 17 (+7 natural) , touch 10, flat-footed 17; Base Atk +1; Grp +1; Atk Bite +1 melee (1d6); Full Atk Bite +1 melee (1d6); Space/Reach 5/5; SA Improved grab; SQ Scent, vermin traits; AL Neutral; SV Fort+3, Ref +0, Will +0; AB Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9; Skills and Feats: Climb +8; Track.

Giant Ant, Soldier: CR 2 Medium Vermin; HD 2d8+2; hp 11; Int +0; Speed 50 (10 squares), climb 20 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk Bite +3 melee (2d4+3); Full Atk Bite +3 melee (2d4+3); Space/Reach 5/5; SA Improved grab, acid sting; SQ Scent, vermin traits; AL Neutral Evil; SV Fort4, Ref 0, Will 1; AB Str 14, Dex 10, Con 13, Int –, Wis 13, Cha 11; Skills and Feats: Climb +10; Track.

Giant Ant, Queen: CR 2 Large Vermin; HD 4d8+4; hp 22; Int -1; Speed 40 (8 squares) climb 10 ft.; AC 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17; Base Atk +3; Grp +10; Atk Bite +5 melee (2d6+4); Full Atk Bite +5 melee (2d6+4); Space/Reach 10/5; SA Improved grab; SQ Scent, vermin traits; AL Neutral; SV Fort+5, Ref +0, Will +2; AB Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11; Skills and Feats: Climb +10; Track (+4 racial bonus).


Challenge Rating

Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10+21)
Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 7 (-2)
Senses darkvision 60ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Actions
Greatclub. Melee Weapon Attack:+6 to hit, reach 5 ft., one target.Hit:13 (2d8+4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack:+6 to hit, reach 5 ft. or 30ft./120, one target.Hit:11 (2d6+4) piercing damage.
Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10+21)
Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 7 (-2)
Senses darkvision 60ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Actions
Greatclub. Melee Weapon Attack:+6 to hit, reach 5 ft., one target.Hit:13 (2d8+4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack:+6 to hit, reach 5 ft. or 30ft./120, one target.Hit:11 (20d6+4) piercing damage.

This creature is Open Gaming License (OGL) open content and can be used in any OGL campaign.

Other References

 

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