Moves Actions Combat

Introduction

Moves & Actions

  • Carrying Capacity
    • Armor and Encumbrance
  • Movement
    • Tactical Movement
    • Local Movement
    • Overland Movement
    • Moving in Three Dimensions
    • Moving in Four Dimensions
    • Evasions and Pursuit
    • Moving Around in Squares
  • Exploration
    • Vision and Light
    • Breaking and Entering
  • Breaking Items

 

Damage and Disease

  • Loss of Hit Points
  • Disabled
  • Dying
  • Dead
  • Stable Characters and Recovery
  • Healing
  • Temporary Hit Points
  • Non-lethal Damage
  • Disease
  • Conditions

Special Abilities

  • Types of Special Abilities
  • Ability Score Loss
  • Anitmagic
  • Blindsight & Blindsense
  • Breath Weapons
  • Charm & Compulsion
  • Cold Immunity
  • Damage Reduction
  • Darkvision
  • Death Attacks
  • Energy Drain & Negative Levels
  • Etherealness
  • Evasion & Improved Evasion
  • Fast Healing
  • Fear
  • Fire Immunity
  • Gaseous Form
  • Gaze Attacks
  • Incorporeality
  • Invisibiilty
  • Level Loss
  • Low-Light Vision
  • Paralysis
  • Poision
  • Polymorph
  • Psionics
  • Rays
  • Regeneration
  • Resistance to Energy
  • Scent
  • Spell Resistance
  • Successful Spell Resistance
  • Tremorsense
  • Turn Resistance

 

By Grumbar’s beard! We are still working on this section. Hooah

Dwarf, Ironhall

Combat

  • How Combat Works
  • Combat Statistics
    • Attack Roll
    • Attack Bonus
    • Damage
    • Armor Class
    • Hit Points
    • Speed
    • Saving Throws
  • Initiative
  • Surprise
  • Attacks of Opportunity
  • Actions in Combat
    • The Combat Round
    • Action Types
      • Standard Action
      • Move Actions
      • Full-Round Actions
      • Free Actions
      • Miscellaneous Actions
  • Movement, Place, & Distance
    • Tactical Movement
  • Size Categories
  • Combat Modifiers
    • Cover
    • Concealment
    • Flanking
    • Helpless Defenders
  • Special Attacks
    • Aid Another
    • Bull Rush
    • Charge
    • Disarm
    • Grabbing Items
    • Feint
    • Grapple
    • Mounted Combat
    • Overrun
    • Sunder
    • Throw Splash Weapon
    • Trip
    • Turn or Rebuke Undead
    • Two-Weapon Fighting
  • Special Initiative Actions