Hill Dwarves are the much better known and liked subspecies of Dwarf. While Hill Dwarves are hard workers, they are also hard partiers. They produce masterful items of iron and other metals as well as some of the most splendid mead and ales.
Personality: The grim appearance of Hill Dwarves belies the warm and generous heart within. While Hill Dwarves are very concerned with justice their particular cant on law is that equity must be maintained, thus they will often choose a ‘good’ option over a ‘lawful’ one.
Physical Description: Hill Dwarves stand between four and five feet in height, but they are so broad and dense they weigh as much as humans, and sometimes even more.
Relations: Hill Dwarves get along quite well with all good aligned races except elves, who do not trust them due to their blood relationship to Mountain Dwarves. Hill Dwarves often war with goblinoids, but prefer to avoid protracted campaigns which may result in an up-swelling of bloodlust.
Dwarven Lands: Hill Dwarves refer to their communities as Holds. Each Hold is home to several clans of Hill Dwarves (and often a number of Gnomes). Each clan has an independent leadership and each clan leader comes together to form a Holding Council to administer affairs of the Hold in general. There are several Hill Dwarf Holds in the south-west of Auctorus, and numerous other holds spread across the world.
Religion: The principal deity of Hill Dwarves is Thorbardyn the Good. The founder of their race. They expects Hill Dwarves to live in a manner for the betterment of the world as a whole, not just their individual clans.
Language: Hill Dwarves speak Neder Detek, a language with its own alphabet although it has distant ties to the language of Mountain Dwarves, Dethark. It is fairly common for Hill Dwarves to also speak Imperial Common to facilitate trade.
Names: Hill Dwarf names are granted by clan elders. A name is a sacred thing to a Hill Dwarf and it carries with it the memories and the honor of all the dwarves who have carried it before. Should a Hill Dwarf dishonor his or her name, the clan elders will take it back, thereby removing the Dwarf from society.
Male Names: Baernd, Brottor, Eberk, Einkil, Oskar, Ruik, Taklinn, Traubon, Ulfgar, Veit.
Female Names: Artin, Audhild, Dagnal, Diesa, Gunnloda, Hlin, Ilde, Liftrasa, Sannl, Torgga.
Clan Names: Erdet, Mordin, Lobar, Ruskar, Thorbard, Toruun.
Adventurers: Hill Dwarf adventurers are most often motivated by missionary zeal to go forth and make the world safe for good beings everywhere. But nearly as often, it is simple wanderlust which drives the Dwarf to see the marvels of creation.
Hill Dwarf Racial Traits
- +2 Constitution, – 2 Dexterity. Hill Dwarves are stout and tough, but tend to be clumsy.
- Medium-size: As medium-sized creatures they have no special bonuses or penalties due to their size.
- Dwarven base speed is 20 feet.
- Darkvision: Hill Dwarves can see in the dark up to 60 feet.
- Non-buoyant. Due to the density of Hill Dwarves, they have a -5 modifier on all swimming checks.
- Stonecunning: Hill Dwarves get a +2 racial bonus on checks to notice unusual stonework.
- +2 racial bonus on saving throws versus poison, spells, and spell-like effects.
- +1 racial bonus to attack rolls against orcs and goblinoids.
- +4 dodge bonus against giants.
- +2 racial bonus on Craft checks that are related to stone or metal work.
- Favored Class: Fighter.
|Table: Random Starting Ages|
|Table: Aging Effects|
|Dwarf||125 years||188 years||250 years||+2d% years|
1 At middle age, –1 to STR, DEX, and CON; +1 to INT, WIS, and CHA.
2 At old age, –2 to STR, DEX, and CON; +1 to INT, WIS, and CHA.
3 At venerable age, –3 to STR, DEX, and CON; +1 to INT, WIS, and CHA.
|Table: Random Height and Weight|
|Race||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Dwarf, male||3´ 9˝||+2d4||130 lb.||× (2d6) lb.|
|Dwarf, female||3´ 7˝||+2d4||100 lb.||× (2d6) lb.|
Height and Weight
The dice roll given in the Height Modifier column determines the character’s extra height beyond the base height. That same number multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight beyond the base weight.