Humans who dwell in the communities of Auctorus ruled by members of the Council of Peers are often referred to as Council Humans by outsiders. Council Humans are decedents or more aptly, decedents of the survivors of the Great Empire. While the fall of the Empire has had an outwardly humbling effect on these people, they still assume theirs are the only bastions of culture in the world, believing other races would do well to learn from their refined ways. In truth, the communities of Council Humans are generally dirty and desperate communities usually no larger than towns, living in the ashes of a fallen empire.
Mountain Dwarves make up the majority of the dwarven clans on Gotteramboß, and the entirety of the Granite Court on Auctorus. Mountain dwarves rarely concern themselves with the affairs of other species. They have fought an eternal war on goblinoids and see it a part of their divine purpose to cleanse the world of them.
Hill Dwarves can be encountered on all continents living in small, usually self-sufficient colonies; often trading with other intelligent species in the area for mutual benefit. They are especially fond of humans and gnomes.
Dverge live in the far north, inhabiting caves, hollow trees, and other strange lairs. While Dverge are said to be dwarves, their appearance is most otherworldly. The first thing that strikes others about the appearance of Dverge are their glowing eyes, such as the embers of a dying fire. Secondly, and no less strange, are their feet – which resemble nothing more than crows’ feet. Tales of their actions, however, are far more alien than the descriptions of their appearance. Although most stories tell of the undying greed possessed by Dverge, there are also tales of them trading powerful magics for brass buttons or other trinkets. They’ve been known to burn entire villages to steal a single pig, or fight a horde of orcs to save a single family of human farmers. Most who encounter Dverge in their travels, complain that they understand less of them after the fact than they did before.
Cailore Fantasy elves come in five varieties: Dark, Dire, High, Sun, and Sylvan.
Sylvan Elves are very small and dark skinned when compared to other elves. They average between 4’6″ and 5’6″ in height and have dark copper to dark brown complexions. They inhabit temperate forests on all continents (which have temperate forests). They do not mix with other races, nor do they build cities.
Sun Elves are apparently a civilized offshoot of Sylvan elves, they are generally about 6 inches taller than their Sylvan counterparts, and are slightly fairer skinned. Sun Elves are only found on the Isle of the Sun, far to the east of Auctorus.
Grey Elves, or Hoch Alfar, are very light of skin, and are nearly all six feet in height. This breed of elf has only settled in Alfheim on north-central Auctorus. Grey Elves are the most common elven adventurers and find it easiest of the elves to make and keep friendships outside their race.
Dark Elves, or the Doch Alfar are the stuff of mystery. Not many have seen a Dark Elf and escaped to tell the tale. It is said they are identical to Grey Elves, except they have jet black hair, eyes, and finger nails.
As fearsome as the Dark Elves may be, tales of the Dire Elves are even more fearsome. It is said these elves openly consort with demons and live at the center of the world.
High Gnomes are a small species, both in stature and numbers. There are no known gnome dominions, instead gnomes live in small enclaves within the cities of races who tolerate (or in the case of halflings, actually enjoy) the gnomes’ presence. The largest concentrations of gnomes are in Tallwillow and the Hill Dwarf holds.
In addition to High Gnomes there also exist the reclusive Forest Gnome and the evil Deep Gnome, but both of these subspecies are extremely rare.
Miloi are extremely rare outside the Fiefdoms of Tallwillow. Legend has it, that fate placed halflings in the Fiefdoms shortly after the beginning of the world, and the halflings just never saw the need to travel very far away. In truth, many halflings, or Miloi as they call themselves, travel a great deal during the second two decades of their lives, but they almost always return to Tallwillow and pick up less adventurous careers throughout the last century of their lives.
Humans are a highly varied race and often do not even consider humans of different cultural groups to be the same species. The less varied races find human diversity staggering and frightening as it is difficult to predict what the human before you is going to turn out to be.
Gnolls once inhabited much of Auctorus, however due to their bondage to the Great Empire, and their subsequent rebellion, their range has been limited to what is known as the Gnoll Law in the central portion of Auctorus.
Orcs are present in great numbers throughout the Cailore Campaign. On Auctorus, there is an Orc kingdom to humans as the Orkmark.
Goblins will inhabit any nook or cranny which isn’t already occupied, and they do just that in the Cailore Campaign. A large area south of the Kellish Kingdom is known as the Goblin Waste. It appears to be a bleak area of scrub and rocks that no other intelligent race wanted.
Ogres span the uncivilized regions of the world in small family groups. Occasionally, a small dominion of Ogres will form, but due to the chaotic and brutal nature of these creatures, these states very rarely outlive the ruler who forged them.
Trols are a race related to Ogres but much less brutish, and more sophisticated magically. They live in family groups or solitarily in the northern wilds of Auctorus. Trols should not be confused with the regenerating, swamp-dwelling Trolls, more commonly called Fen Trolls on Auctorus.