Just because your character started as one class, does not mean that they must eschew all other skills and talents throughout their adventuring careers. While there are definite advantages in specializing in a single class, some players desire their characters to pick up different skills, breaking the mold of the typical character of their type. There are two options available for the characters to develop individualized dimensions: they may take on a Prestige Class (discussed in their own section) if the character meets the prerequisites or they may “multiclass” by choosing to take a level in a class other than their original class. In general, the multiclass character’s abilities will be the sum the abilities gained by each of their classes according to the levels achieved in those classes.
Two term distinctions become important for multiclass characters.
Class Level: Is the level achieved in an individual class, for instance, a character might be a 5th level wizard and a 3rd level fighter.
Character Level: Is the total number of “levels” earned by character, in the example above the wizard-fighter would be an 8th level character (having 8 character levels). Character level is used for determining how many XP the character needs to advance in level as well as the level-dependent benefits found on the table Character Advancement and Level-Dependent Bonuses.
Other abilities of the multiclass character follow these simple rules:
Hit Points: A character gains hit points from each class as his or her class level increases, adding the new hit points to the previous total.
Base Attack Bonus: Add the base attack bonuses gained from each class to get the character’s Base Attack Bonus (BAB).
Saving Throws: Add the save bonuses for each class together.
Skills: If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.) If a skill is not a class skill for any of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill.
Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.
If a character has uncanny dodge from two classes, they instead gain improved uncanny dodge, if they do not already have it. Levels from all classes contributing the uncanny dodge ability are added together to determine the rogue level an attacker needs to flank her.
If multiple classes grant the use of a familiar, levels from those classes are added together to determine the familiar’s natural armor, Intelligence score, and special abilities.
Feats: A multiclass character gains feats based on character levels, regardless of individual class level. Note that some classes (like fighters) gain bonus feats according to class level in addition to the normal feats gained by character level.
Ability Increases: A multiclass character gains ability score increases based on character level, regardless of individual class level.
Spells: The character gains spells from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from.
Multiclass Penalty: There are no multiclass penalties in Cailore Fantasy; however characters can take levels in only two standard (non-prestige) classes. The class which is noted as the favored class of the character’s race does not count against this total. Since humans can choose their favored class, the effectively can take levels in any three classes. Taking levels in other classes does limit the character’s access to the highest-level (and therefore most powerful) abilities of the character’s classes, which in itself is a powerful penalty.