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In Open Gaming License (OGL) games, a character’s class determines what abilities, skills, and spells (if any) will be available to them as they progress in levels. See the Character Creation section for more info on general concepts of character development.

Prestige Classes

Prestige classes offer special opportunities for advanced characters to specialize their roles and make closer ties to the campaign background story. Unlike the basic classes, characters must meet Requirements before they can take their first level of a prestige class. The rules for level advancement apply to this system, meaning the first step of advancement is always choosing a class. If a character does not meet the Requirements for a prestige class before that first step, that character cannot take the first level of that prestige class. Taking a prestige class does not incur the experience point penalties normally associated with multiclassing. Classes without hyperlinks will be available in future products.

Here are definitions of some terms used in this section:

Base Class: One of the standard twelve classes.

Caster Level: Generally equal to the number of class levels (see below) in a spellcasting class. Some prestige classes add caster levels to an existing class.

Character Level: The total level of the character, which is the sum of all class levels held by that character.

Class Level: The level of a character in a particular class. For a character with levels in only one class, class level and character level are the same.


  • Arcane Archer
  • Arcane Master
  • Arcane Trickster
  • Archmage
  • Archpreist
  • Assassin
  • Bear-Biter
  • Channeler
  • Chosen of Mordius
  • Dragon Disciple
  • Duelist
  • Dungeoneer
  • Dwarven Defender
  • Grey Cloak
  • Guildsman
  • Hierophant
  • Kleriker
  • Knight of Cabalan
  • Knight of Oberon
  • Master Bard
  • Master Explorer
  • Master of the Inner Fire
  • Mystic Theurge
  • Officer-Martial
  • Outlaw Prince
  • Questing Knight
  • Rainmaker
  • Righteous Exorcist
  • Sage
  • Shadowdancer
  • Vile Champion
  • Warden of Tallwillow
  • Weaponmaster
  • Wild Master
  • Xenourgist


With the barbarian’s wild and unkempt ways it is not surprising that the north and western portions of Auctorus are replete with their kind. While a more reserved man may become a Fighter, bard, or even Cleric, the tribal cultures of the far north and west know that courage buckles and foes are driven in terror by the rage of barbarian berserkers. Some great number of barbarians can be found among the Orcs of central Auctorus and the Ogres in the west, although it is considerably rarer to find these creatures with class levels than it is with humans. Barbarian characters in the Cailore Campaign use standard system rules.


Bards are the keepers of a cultures lore and values, the very stuff which makes them who they are. As such, bard of one variety or another can be found in nearly every region and of nearly every race. Bard characters in the Cailore Campaign use standard system rules.


Clerics serve their gods’ will on the prime material – some aiding their communities, some following dark tenants of evil and cruelty. With the diverse collection of deities in the Cailore Campaign, it stands to reason that Clerics are likewise a diverse bunch. From the stalwart defenders of the Church of Valar, to the community and self perfecting Holy Order of Saints, to the peace loving healers of the Society of Mirus. Cleric characters in the Cailore Campaign may learn a ‘religion based skill’ as a class skill. See the deities section for which faiths gain which skills. Aside from this change clerics use standard system rules.


Cailore Campaign druids differ from the druids in most worlds in their role and scope. Those who would call themselves ‘druid’ on Auctorus are not defenders of balance, but protectors of life. A druid may not tolerate evils which despoil Nature within their home range – any actions which they see as encroachments upon the realm of Sylvanus will be dealt with, at first maybe with warnings, but later with the divine furry of Nature itself. Due to this different role druids pursue, they do not have to be true neutral in alignment, and many are neutral good. Aside from the change in alignment stricture, druid characters use standard rules.


In many ways Fighters are the backbone of fantasy adventure – brave souls who face insurmountable odds with nothing but force of will and force of arms. Due to the near universal need for Fighters, they can be found in every culture in the world. Fighter characters in the Cailore Campaign use standard system rules.


When the word monk is spoken in the Cailore Campaign, it usually refers to cloistered mortal servants of the gods – not the iron fisted doom weaver made popular in martial arts movies. That type is usually referred to as a Ki-Monk, or Monk-ki by detractors. A few of these kind of ‘monks’ do serve the Council of Thought in the Sedec Concord however – but their lives nor wills are their own; they serve with complete loyalty to the Council unto their deaths. As such, they do not function well as Player Characters.


Most good churches with a martial component have need of paladins. Even if a church is not Lawful Good in nature, the duties of the Paladin usually require them to be so. The Holy Order of Saints, Helios, Greets-with-Fire and of course, Valar make excellent patrons for Paladins.


The psionic arts are just coming to their maturity in Auctorus, but their use and application are nearly monopolized by the Sedec Concord. Fueling this domination is the fact that of all psionic humans and demihumans on Auctorus a full 90% of them belong to the Sedec ethnic group. The remaining 10% usually are drawn to the Concord to hone their skills. Those Rogue Psions who do not come to the Concord usually do not amass much power without proper training, and stay beneath the notice of the Council of Thought. If a Rogue Psion does come to the notice of the Council, an agent of the Council will be sent to ‘invite’ the Rogue to join the fold. If they refuse, they will often as not be ‘neutralized’.

Psychic Warriors

Psychic Warriors feel the role of specialty troops in the Sedec Concord – trained as they are in both psionic arts and weapon craft. Psychic Warriors from Auctorus are the product of one of the several Warrior Academies in Sædia. These academies each serve one of the great factions within the Council of Thought. A Psychic Warrior’s devotion to his or her faction is above reproach as their lengthy and rigorous training weeds out the questioning and unfaithful early on. After achieving 3rd level as a Psychic Warrior training becomes available to take levels as a Monk.


Rangers from Auctorus differ significantly from the class found in the most OGL 3.5 campaigns. Most races and ethnic groups have at least a few rangers among them, but the Iun and Sedec are particularly disdainful of the ‘uncivilized’ work they do. The Elves (both Sylvan and High/Grey), Kells, Miloi and Norden hold the class in particularly high regard and count rangers among their most treasured heroes.

Players playing as part of Fantasy Grounds online campaign may choose to use the standard OGL 3.5 Ranger if they wish.


Rogues are perhaps the most varied of classes, readily adaptable to all societies and situations. As such, they can be found throughout the Cailore Campaign. The Miloi and the Council Humans have a particular aptitude to the arts of shadow and deception. Cailore Campaign Rogues use standard rules.


The Sapper specializes in breaching enemy defenses, be they fort, castle, town, or tomb.

Access to this class is limited in the Fantasy Grounds online campaign.


Sorcerers tap into arcane energies through force of their personalities. While Sorcerers can be found among all races and ethnic groups, the vast majority of Sorcerers are of the Sedec group of Humans. Sorcerers use standard rules in the Cailore Campaign.


Wizards in the Cailore Campaign are divided between members of the Arcane College and Hedge Wizards. See the respective sections for more information.