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Water

This stuff is really wet.

Blessings of

Channel Divinity: Called

Starting at 2nd level, you can

Channel Divinity: Called

At 6th level, you can use your Channel Divinity to

Ability

Beginning at 8th level, you

Top Ability

Starting at 17th level, you can

Domain Spells

Level Spells
1st Create/Destroy Water, Water Breathing
3rd Control Water, Water Walk
5th Conjure (Water) Elemental, Wall of Water
7th Ice Storm, Watery Sphere
9th Control Weather, Investiture of Ice
When casting Water Breathing, the spell only affects the caster unless it is cast with a level 3 or higher slot. The Aquatilium cleric can only conjure elementals of the water type or types closely associated (mist or ice).

3.5 Spell List

1st—obscuring mist
2nd—fog cloud
3rd—water breathing

4th—control water
5th—ice storm
6th—cone of cold

7th—elemental body IV (water only)
8th—horrid wilting
9th—elemental swarm (water spell only)

3.5 Aquatilium Granted Powers

You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

  • Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Associated Powers