Ever since my uncle introduced me to fantasy role-playing game when I was eight years old, I’ve wanted to create fantasy worlds. Everything else I’ve done, the military, business management, studying history, have just been sidelines for the consuming need to slip the chains of this reality and explore greater and more glorious horizons.

The Cailore Simulation Designs logo from 1995.

The Cailore Simulation Designs logo from 1995.

Never satisfied to take a fantasy world out of a box, I created the Cailore Campaign over a twenty year period of running fantasy role playing games. Eventually, I had such a large amount of material for the game, that I created a “players’ guide” for the people who shared my game table. I published the material in a print book available through a vanity press and put a link to buy it on my campaign website. Much to my surprise, people I had never met began buying my campaign materials, and I found that people outside my group had been using the material I had on my website for years.

However, it wasn’t just RPGs which held my interest: for a time in the 1990s I ran a number of play-by-mail wargames, which were great fun, but the days of that genre were quickly fading as computer games became more interactive and visually stunning. Eventually I let those games Sector Command, Word Domination, and Xtreme Capitali$m wind down and I moved on more respectable pursuits, but I kept my role-playing campaign going until 9-11 changed everything.

Like many veterans of my age, after September 11, 2001, I had to do something. I was out of the Army, working an accounting job, safe and getting fat when friends who were still in the service were deployed to Afghanistan. I did what I felt I had to, and quit my civilian job and returned to the Army to do my part for friends who were in harm’s way. I’ll leave the commentary about that experience for another venue, but like everyone else, it altered the way the rest of my life would go.

When I got out of the Army again, I decided I wanted to study the things that cause wars, so I studied, anthropology, economics, and history as both an undergrad, then as a graduate student. My journey through academia left me wiser, but also knowing that I had to find something different to do with my life…which brings us back full circle.

So, welcome to Cailore.com—the home of my games on the internet. I hope you find something here you find enjoyable.

The Cailore Campaign was developed over the years as a place for me to express my creative impulses and run my own role playing game (RPG) campaign. While most of the themes in the setting are by no means unique, they are themes I find important to the human condition—heroic quests, valiant struggles, the perpetual rise and fall of civilizations, and the personal journeys we all pursue toward becoming the best person we can be. Above all, I think it makes for good, fun role playing.

The principal locale of the Cailore Campaign is the continent of Auctorus—a landmass about the size of Australia where the human species has risen to predominance, but is still populated by communities of dwarves, elves, and goblinkind. Approximately two hundred years before the time players will game, an awesome cataclysm splintered the Great Empire of the humans. This disaster has sent human society into a dark age, from which they are only beginning to have hope of escaping.

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Game Masters can use this work either piecemeal or as a whole to locate their own campaigns – giving their players a fresh, and oft times ‘old school’ approach to fantasy role playing.

To get the most use of this setting, players will need access to their favorite RPG rule set, I personally use a 3.5 OGL system, but the material on the site should be suitable for a wide variety of games.

This year we are experimenting with other ways to enjoy online role playing games too. In addition to the Cailore Campaign, you can also check out the Kahlore: Silverbrook campaign over on our play-by-post site. That game is set in the Kingdom of Telan, a game setting run by my long-time friend and Army buddy, Aaron Kahler.

I hope you find all this material both interesting and enjoyable.

Looking for information that wasn’t found here? Try our FAQ and question page.

Special thanks to the following for graciously contributing to this project:

  • JcmdiStockFootage for providing the fire background video found on the site.
  • Many of the photos of knights and nobles we use on this site were purchased from Fotolia.
  • Lance Hagen for supplying a good deal of the artwork that helped launch the Cailore Campaign and whose epic paladins and evil wizards helped shape the history of Auctorus.

And to the rest of the players of the Cailore Campaign who helped shape it into what it has become:

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Northern Utah ’90s Crew:

Juan del Gato: Party Mascot—Player Most Likely to Eat His Own Feet.

Chris Wyman: Player Most Likely to Attack an Iron Golem with a Mundane Dagger—Again.

Lonnie Johnson: Player Most Likely to Dance at the Game Table and the reason why there are psionics and monks in the Cailore Campaign.

Eric Haywood: Formerly Player Most Likely to Have His Character Ambushed, then player most likely to have his character get a hernia lifting his spell books.

Ryan Haywood: Kid most likely to make fun of his dad at the game table and help adults with their math.

Dan Jenkins: Player most likely to wonder why his character is unconscious.

Kim Patterson: Player most likely to notice the GM used really nice paper for the players’ handouts.

Jolene Brown: Player most likely to make her son bake cookies for the game.

Shelly Jenkins: Player most likely to fumble with a vorpal weapon and rid the party of that pesky cleric.

Dan Hackley: Player most likely to cite the monster’s official description during combat.

Shaun David Ramsey: Player most likely to risk his PC’s life to save yours.

Doug Ball: Player most likely to ask a lich to give up an unlife of evil in favor of making magic items for the party.

Alan Card: Player most likely to get in a pissing contest with a greater demon.

Ronnie Hitman Hesson: Player most likely to goose a dragon.

James Blaufuss: Player most likely to point out structural deficiencies in the GM’s architectural designs during game play.

Erik Johnson: Player most likely to sing a song to a monster.

Carly Johnson: Player most likely to beat a monster with another player character’s arm.

Darin Furgeson: Player most likely to invite insane people to join the gaming group.

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4th of the 22nd  Irregulars Crew:

This group traveled the real globe and many imaginary ones at the same time—thank you all for the experiences we shared.

Aaron Kahler4-22-irregulars

Alan Card

Chad Faulkner

Darren Williams

David Garcia

Frank Cremino

Gary Sciola

GG “Nick” Nickel

Jason Applegate

Randy Richards

Richard Stevens

Robert Cluckey

………and about 50 guys from affiliated units who had the occasion to join us when deployment schedules linked up.

 

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Lords of New Phlan

Anthony Johnson

Dallas Robbins

David Hansen

Erik Johnson

James Blaufuss

Lance Hagen

Leif Arnesen

Michael Miles

And to everyone else who moved through our gaming table over the years whose name I very horribly forgot to mention.